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Scene setup (perspective, scale establishment, human-scale cues)

Planning environments so perspective, scale, and human cues are clear, believable, and consistent across the whole scene.

What it is

Scene setup is the early pass where you decide how the viewer sits inside the space: eye level, camera angle (upshot, downshot, straight-on), and rough vanishing points. From there you block in big planes — ground, walls, major structures — in perspective.

At the same time, you lock in scale: use a standing human as your unit of measure, then size doors, furniture, vehicles, stairs, streets, and buildings against it so everything feels built for people (or whatever creature size your world uses).

Human-scale cues give the viewer something to compare against: door handles at hand height, steps with believable rise and run, chair seats at sitting height, railings at waist level, plausible brick and plank sizes, signage at readable height. Seed these along your perspective lines so depth and distance read clearly before the piece is fully rendered.

Why it matters

Without solid scene setup, environments look floaty or toy-like: perspective warps between objects, scale drifts until figures look tiny in one spot and huge in another, and rooms or streets end up unusable — too narrow to walk or too wide to cross. Any later design work then has to fight that confusion. Nail perspective, scale, and human cues early, and the space feels walkable, shot choices make sense, and every prop or character you add sits in the world without extra fixing.

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