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Character lineups and relative scale

You place characters side by side so their height, bulk, and proportions read clearly and stay consistent across a project.

What it is

A character lineup is a clean drawing of several characters in neutral, comparable poses on one ground line, so their height, width, and presence read at a glance.

You usually add a height grid behind them. Everyone faces the same direction in relaxed, simple stances that don't hide key information - costume shapes, props, and hairstyles stay visible so you can compare how much space each character takes up.

Relative scale means those differences are intentional and trackable: how tall the child is next to the parent, how big the robot is next to the pilot, how wide the tank is next to a doorway. The lineup then becomes your reference for keeping sizes consistent in later drawings, paintings, or 3D work.

Why it matters

Without clear lineups, characters quietly change size from shot to shot: a kid drifts from waist-high to shoulder-high, a "huge" monster shrinks to fit the frame, a sword or bag grows or shrinks with the pose. This breaks believability and confuses staging, since nobody can tell what "big" or "small" means. A solid lineup gives every new drawing a stable size reference, so scale-based choices - intimidating, fragile, imposing, cute - stay intact.

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