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Basic mannequin

Reducing the whole figure to a simple, poseable dummy made of basic 3D forms you can draw from any angle before adding anatomy or detail.

What it is

A basic mannequin is a stripped-down figure made of boxes, cylinders, balls, and wedges standing in for the major body masses. You're not drawing muscles or features yet — you're blocking in pose, proportions, and tilt in space.

You start from a gesture line or simple action shape, then add the 3D pieces: a blocky torso, a simple pelvis, cylinders for limbs, spheres for major joints, and a basic head shape. You decide how these parts hinge, rotate, and overlap so the mannequin feels solid and balanced before any detail goes on top.

You use the mannequin to plan figures from reference and from imagination. On photo studies, you restate the pose as a mannequin on a new layer or page to see how the body is built. On your own characters, you sketch the mannequin first to solve pose, weight, and clarity, then build anatomy, clothing, and design over that armature.

Why it matters

Without a basic mannequin, figures jump straight from stick figures to detail, and they fall apart as soon as the pose turns or twists. Limbs float off the body, joints bend oddly, and weight does not sit on the ground. A solid mannequin lets you construct any pose, check proportions, and keep the body readable from all angles, so later anatomy and costume have something believable to sit on.

You can check it when

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