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Facial features

Placing and shaping the eyes, nose, mouth, ears, and jaw–neck so they read as one connected, working face from any angle.

What it is

Facial features are the specific forms of the eyes, nose, mouth, ears, and the way the jaw flows into the neck — not symbols (almond eyes, triangle nose, red lips), but three‑dimensional pieces of flesh, cartilage, and bone that sit in space and interact with light.

This shows in how you simplify those forms: the eye as a ball with lids wrapped around it, the nose as a wedge with nostril wings and a clear underside, the mouth as a cylindrical volume with corners that turn into the cheeks, the ear as a sculpted shell, and the jaw as a solid mass that locks into the skull and descends into the neck. You place and shade these as solid objects, not flat decals.

Across angles and lighting, your features stay consistent with the head's construction: an eye drawn in profile still feels like the one you drew from the front, the nose connects logically to the brow and upper lip, the ears sit on the side planes instead of drifting, and the jaw–neck transition supports the head instead of floating under it. Even stylized simplifications respect these volumes and connections.

Why it matters

Without solid facial features, portraits get the “sticker face” problem: eyes, nose, and mouth look pasted on, slide around the skull, or flatten when the head turns. Light stops making sense across the face, expressions distort, and likeness becomes luck rather than something you can aim for. Treat each feature as a solid form plugged into the head, and portraits gain structure and flexibility — you can turn the head, change the lighting, or push style without the face breaking apart.

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Sub-skills

Related skills